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- + +
- + THE ADVENTURERS +
- + +
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- + +
- + +
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- +
-
-
-
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + The various characters contained in these writings are +
- + copyright 1993 by Thomas Miller. Any resemblance to any +
- + persons or characters either real or fictional is utterly +
- + coincidental. Copying and/or distribution of these tales +
- + is permissible only under the sole condition that no part +
- + of them will be used or sold for profit. In that case, I +
- + hope you enjoy them... +
- + +
- + Thomas Miller +
- + tmiller@cimmeria.gatech.edu +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + THE PARTY (or a part of it; they have split for now): +
- + +
- + Alindyar 12th level drow elf mage (N) +
- + Lyra 10th level female drow elf mage (N) +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + Date: 9/571 C.Y. (Common Year) +
- + Time: afternoon +
- + Place: the Free City of Greyhawk +
- + Climate: moderate to cold +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + "You are meddling with powers that you cannot possibly +
- + comprehend" +
- + - Marcus Brody +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
-
-
- CIV. Sanctuary?
-
-
-
-
-
- The party has split into sub-groups to pursue individual
- ambitions and missions. The two drow, Alindyar and Lyra,
- have already spent several days in Greyhawk's Guild of
- Wizardry, and in the library, studying spells and copying
- all kinds of arcane notes out of tomes and librams.
-
- Alindyar: Hmm, what could this be? (holds up a thick and
- dusty book, which he has opened to a particular chapter)
- Lyra: What's that? (peers over Alindyar's shoulder)
- Alindyar: (reading intently) Fascinating.
- Lyra: What? What?!? This makes no sense to me. What in
- the world have you been smoking?
- Alindyar: Hmm...(flips some pages) Yes...now THIS might
- be worth checking out.
- Lyra: Do you mind explaining to me just what you're
- talking about?
- Alindyar: Eh? Oh, yes. (closes the book, using a finger
- to keep his page) Of course. This tome tells of a lost
- archmage and his...hideaway. So to speak.
- Lyra: So? So what?
- Alindyar: Oh, come now. Picture this, if you will: many
- centuries ago, a mighty wizard builds a retreat in the
- midst of nowhere. He stores all of his magic, all of
- his items, all of his secrets - everything, in this
- place. Nothing is heard from him after that.
- Lyra: Hmm. Could be interesting...
- Alindyar: Could? COULD? Why, the magical lore alone is
- worth a hundred trips! We simply must find this place,
- wherever it may lie, and see what we can see there.
- Lyra: But how will you - we - find it?
- Alindyar: (holds up the book he has been reading) 'Tis
- elementary, my dear. We have the map already. There
- is one more matter, that of the _key_ to this place we
- seek...
- Lyra: Key?
- Alindyar: ...but that is the thing! I already _know_
- where the key is! 'Tis the very remembrance of it as
- I saw it recently, that struck a chord within my mind
- as I read this old tome!
- Lyra: Do go on...
-
- Later that day, Alindyar returned to the antique shoppe
- near the Guild, after copying arcane notes for hours...
-
- proprietor: So you're back.
- Alindyar: I am flattered, for you remember me.
- proprietor: Let's just say that you're not an easy one
- to forget.
- Alindyar: Hm, I suppose not. In any case, I stand ready
- to make a purchase, of an item that I noticed earlier.
- proprietor: Oh, yeah. What was it, the cube...nah...uh,
- the globe...? No...hmm...
- Alindyar: (picks up a ring) 'Twas this.
-
- The drow was holding an unusual ring, a band of silver
- engraved with tiny runes. This, in and of itself, wasn't
- unusual, but the stone set into the ring made it unique.
- A bright green emerald, it was, with a tiny black dragon
- embedded in its center. Whether this was a bit of metal,
- a smaller and more intricate stone inside the emerald, or
- something else entirely (some manner of magical image,
- Alindyar suspected) was unknown. Lyra looked on with no
- small wonder.
-
- Alindyar: Ah, this is truly a prize among valuable and
- rare jewelry. (to proprietor) As I collect such odd
- gems and jewelry, I should like to own this one.
- proprietor: Yep. Lessee...that'll cost you...uh...ten
- thousand in gold. Yep.
- Alindyar: Ten thousands of gold?!? The stated price
- was three thousand!
- proprietor: Yeah, well, it just went up. Ten thousand.
- Alindyar: Why are you doing this?
- proprietor: Oh, a whim. (looks away casually) I can't
- just have _anyone_ walking in here and buying things.
- Alindyar: (flustered) That had _better_ not mean what
- I think it means. (a glowing red nimbus springs from
- his left hand) Or I shall be extremely displeased.
- proprietor: (trembles) Uh...
- Alindyar: A whim? A WHIM?!? Do you have any idea what
- _I_ could do on a WHIM?!?
- proprietor: Err...eight thousand?
- Alindyar: (looks up at the ceiling) Any establishments
- who do business like you do deserve to be reported to
- the Guild of Wizardry and DESTROYED!!
- proprietor: Agh, not that...five thousand?
- Alindyar: You are getting closer...hmm, a _blue_ dragon
- or a _red_, now THAT is the question.
- Lyra: I'd say red, definitely. Their fiery breath knows
- no equal.
- Alindyar: (a small red egg appears from the mists in
- his hands) Heh heh.
- proprietor: Egads! You win!!! Three thousand it is!
- Take the damned ring! And get out of my store!
- Alindyar: (hands the man a sack of gems) The gems in
- this pouch are worth at least four thousand in gold,
- if you take them to a reputable gemcutter. (his egg-
- illusion vanishes)
- proprietor: (greedily reaches into the leather pouch,
- his worries forgotten)
- Alindyar: (he and Lyra depart)
- Lyra: What a fool.
- Alindyar: I think I might actually have destroyed his
- entire establishment.
- Lyra: Really?
- Alindyar: Of course. We are not obligated to deal with
- bigoted dolts such as him. (examines the ring) Soon,
- soon...we shall see where this item leads...
- Lyra: Is it magical?
- Alindyar: Extremely.
-
- They returned to their quarters, and proceeded to set
- up the arcane rituals described in the book Alindyar had
- found in the library. As night fell, the two drow were
- ready to unlock the secrets of the ring. They gathered
- their spellbooks and other equipment, and followed the
- mystical instructions and incantations necessary to show
- them the way to the wizard's sanctuary.
-
- Alindyar: Stand you ready?
- Lyra: Yes...
- Alindyar: Very well. (holds up the magical ring, and
- begins chanting, as weird candles blaze with colorful
- smoke) Klaatu barada nikto.
- Lyra: (wondering where she has heard these magical words
- of power before)
- Alindyar: Shazagran ti'en grak sovik ryleh!
-
- There was a bright flash, and a puff of thick green smoke
- filled the room. When the stuff finally dispersed, the
- room was empty, except for a lot of extinguished candles...
-
-
-
- Somewhere else, neither here nor there, total darkness
- and silence reigned supreme. Until, that is, two figures
- from elsewhere appeared, their least movements echoing in
- the place and raising small clouds of dust, clouds that
- they could not see.
-
- Alindyar: Whither did the light go?
- Lyra: Uh...
- Alindyar: (snaps his fingers, and a simple spell of light
- is cast upon the tip of his staff, illuminating the room
- that the drow now find themselves in) Eh?
- Lyra: I don't think we're in the same place that we used
- to be...
-
- They stood in some kind of arched hallway, their voices
- echoing loudly in the high, vaulted ceiling. The hall was
- long, wide, and high, perhaps twenty feet at the start of
- the upward-sloping ceiling, and forty at its highest tip.
- The stone of the place (if it was stone) was smooth and
- green, a pale green very much like the stone of the ring
- Alindyar was holding...or had been holding.
-
- Alindyar: (looks in his hand, astonished) The ring! It
- had vanished!
- Lyra: Let me see. (grabs Alindyar's hand) Where could it
- be? Perhaps it became invisible...
- Alindyar: Not a chance. 'Twas here one moment, and gone
- the next. Right as we were, err, teleported.
- Lyra: Hmm. It looks like we'll have to find another way
- back from this place.
- Alindyar: Actually, anticipating such difficulties, I took
- the liberty of memorizing the spell of teleportation ere
- we...left. But, perhaps we should first explore this
- place, and find its secrets.
- Lyra: And find out if it really is the old wizard's lair.
- Alindyar: Yes, that too.
-
- The slopes of the walls and ceiling - indeed, the whole
- architecture of the place - was nothing short of unearthly.
-
- Alindyar: 'Tis beautiful!
-
- The hall was about fifty feet long, and thirty feet wide.
- A large double door, of the same green stone, dominated one
- end of the large room, while the other end was nothing but
- a blank wall.
-
- Alindyar: (points to the double door) Methinks we must go
- that way.
- Lyra: Brilliant. (they walk slowly toward the odd door)
-
- The double doors were massive, being ten feet high and
- five feet wide each. One was slightly ajar, perhaps three
- inches, and it took all of both drows' strength to pull it
- open another foot. That was enough, though, and they slid
- through the narrow gap and entered another room.
-
- Alindyar: (wondering why neither of them have the Knock
- spell)
-
- The next chamber was divided into two halves by an empty
- area in the center. To the right was a series of shelves
- and drawers, some of them open, all of them empty. To the
- left was an exit, a passage that veered away into darkness.
- The pair searched the room, briefly, and then followed the
- winding passage as it slowly sloped upward and rightward.
- A few minutes later, they entered another hallway, this one
- smaller than the one they had appeared in. This hall was
- long and narrow, with several doors on both sides. Also,
- the main passage continued, rather than ending with this
- hall; it led onward a short way and then ended in a large,
- faintly glowing blue stone door. The drow walked over to
- this portal, as it looked more interesting than the other
- doors within the hall. The greenish tint of the walls and
- floor looked really strange next to the glowing blue door.
-
-
-
-
-
- N
- ___________ W ? E
- / ___________ \ S
- / / \ \________
- / / \ ______*
- __________ _| |_ | |
- | | | / /
- | x / | | | / door
- |__________| | | | * blue door
- |______| / / x entry point
- | |
- | |
- /__/
-
-
-
- Alindyar: (examines the blue door) Hmm. Most novel.
- Lyra: How's that?
- Alindyar: The portal-
- magic mouth: (appears on the door) WHO DARES INTRUDE
- UPON THIS SACRED AREA?
- Alindyar: Err...
- magic mouth: TO PASS, YOU MUST PROVE YOUR KNOWLEDGE.
- Alindyar: What is this?
- magic mouth: NAME THE MASTER.
- Lyra: Maybe it wants to hear the name of he who made
- his lair here.
- Alindyar: Hmm, I gathered that bit of information in
- my readings. (to the mouth) 'Twas (whispers a dread
- name to the mouth)
- magic mouth: CORRECT. KNOW YE FROM WHENCE THE MASTER
- HAILED?
- Alindyar: (speaks the name of a land known only to a
- handful of learned ones)
- magic mouth: CORRECT. KNOW YE THE YEAR OF THE MASTER'S
- ARRIVAL HERE?
- Alindyar: (quickly gets out his scribblings and notes)
- Err...um...
- Lyra: (to Alindyar) Keep in mind the different date
- systems of the various nationalities...
- Alindyar: (does some timetable conversions in his head)
- Aha! (to the mouth) 'Twas in the latter part of the
- second century, Common Year, which was the mid-eighth
- century, Flan year, and the early-
- magic mouth: ENOUGH. YOU MAY ENTER THE INNER SANCTUM,
- BUT FURTHER TESTS, NOT OF MERE KNOWLEDGE, ARE YET TO
- COME.
-
- The blue door opened, revealing a large spherical room
- whose entrance was set at mid-height.
-
- Alindyar: Never before have I seen a magical mouth that
- asked trivia questions.
- Lyra: At least all the studying you did on this topic
- paid off.
- Alindyar: Indeed. (he steps into the room, prepared to
- slide down the curved wall/floor, but instead floats
- toward the center of the chamber) Fascinating! An
- utter lack of gravity!
- Lyra: Hmm. (floats out after Alindyar)
-
- Suddenly, three blazing objects appeared in the center
- of the spherical room. Keys they were, floating side by
- side in the air, before the two drow. Each of the items
- was aflame with rich orange fires, and the heat could be
- felt from a distance, as the drow found out.
-
- Lyra: Aaa. That's fairly hot.
- Alindyar: Now whyever would someone leave three such
- keys here? Unless...only a single one was real, and
- the others were illusions. Yes, that could be...
- Lyra: But which?
- Alindyar: (his abnormal intelligence enables him to
- see through many illusions) Hmm. (he concentrates
- upon the three fiery keys) My formidable experience
- with illusions will help here as well.
- Lyra: (looks on, floating) I'll take your work for it.
- Alindyar: Aha! (all of the keys fail to escape his keen
- notice, and the flames on one key vanish) Methinks the
- _keys_ are real, but the flames upon the genuine key
- are not. (grabs the key from the air) Indeed.
- Lyra: (spots an exit across the way) I bet the key is
- sized to fit in that door's lock.
- Alindyar: (notices some holes in the ceiling, and thus
- wonders what would have happened had he chosen a "bad"
- key)
-
- The key did indeed open the locked door, and the pair
- moved into another chamber, this one hemispherical with
- a flat floor and rounded ceiling. As they entered the
- chamber, the corridor behind them vanished (!), leaving
- only a bare stone wall. No exits presented themselves,
- and only a greenish-black stone pedestal in the exact
- center of this area provided distraction from the smooth
- walls and ceiling.
-
- Alindyar: (trots over to the pedestal) Hmm.
- Lyra: Wow.
-
- The thing was covered with levers, switches, slides,
- buttons, knobs - a seemingly endless assortment of weird,
- alien devices. Already, Alindyar began trying to figure
- out their purposes and meanings...and before he knew it,
- one hand strayed to a random lever...
-
- Alindyar: YIE! (he is jolted by a crackling nimbus of
- green energy, which flows from the pedestal and engulfs
- his body)
- Lyra: What?!?
- Alindyar: (falls, comatose, covered in the green field)
- Lyra: (hesitant to touch him due to the field)
-
-
-
- While Alindyar's body was engulfed by the strange green
- energy, his mind wandered freely, as if in a dream. At
- first, he was floating through a void, but then various
- things began to manifest themselves. Spheres, rays, and
- other semi-tangible shapes sailed by the drow's spirit-
- body. The very void around him bubbled and rippled, at
- times collapsing upon itself, at other times folding and
- twisting. He found that, simply by concentrating on the
- things he saw, he could change their form and motion.
-
- back on this plane...
-
- Lyra: (notices that the room is shrinking rapidly) By
- the gods! (realizes that she has no time to cast any
- spell, even if one would get her out of this)
-
- back in Alindyar's mind...
-
- The drow struggled to make sense of what he was seeing
- (hearing, touching?). Patterns and trends began to make
- sense to him, and he strove to weld them together into a
- cohesive whole, sensing that somehow, somewhere, time was
- running out.
-
-
-
- Lyra: (grabs Alindyar) What the hell is going on?!?!
-
-
-
- Just as the room was about to blink out of existence in
- this dimension, just as their physical bodies and items
- were about to be lost forever...Alindyar gained control.
-
-
-
- Alindyar: (sits up)
- Lyra: What?! (looks around - the room is back to normal
- now, though still exit-less) What did you DO?!?
- Alindyar: Me?
- Lyra: What happened?!?
- Alindyar: (shrugs) I passed some sort of test...I think.
- Having mastered the mystical patterns of this place, I
- am now its master.
- Lyra: What the hell are you talking about?!? That's the
- craziest thing I ever heard!
- Alindyar: (shrugs again) Nevertheless, it is true. (he
- grabs a lever on the pedestal and pulls it)
- Lyra: No-
- Alindyar: Observe.
-
- The stone of the room changed hue, taking on a deep blue
- color.
-
- Lyra: Eh?
- Alindyar: There is more. (turns a knob)
-
- The room itself then changed shape, becoming squarish in
- form.
-
- Lyra: Wow! You really _do_ control it!
- Alindyar: (slightly offended) Of course. 'Tis a simple
- matter, really. (slides a slide, and an exit appears in
- one wall) Hmm. (concentrates for a moment) Actually...
- the room we stand in is now the _only_ chamber in this
- whole place.
- Lyra: It is?
- Alindyar: Yes. Via this device (gestures to the stone
- pedestal) we can construct whatever rooms we wish. Or
- destroy them.
- Lyra: How did-
- Alindyar: How did I gain mastery of this device? I know
- not...but I do know that the former tenant of this odd
- place - also the former master of this control pedestal,
- by the way - left some time ago, and was careful to set
- up certain precautions. As if to keep out any who would
- not know how to use it.
- Lyra: So we passed some kind of test, and are now the new
- "masters" of this place?
- Alindyar: For the time being. However, given the magics
- at work here...nothing is certain. However, I think we
- are quite safe. (his head is still buzzing from his
- vision/dream/coma experience) 'Twill take some serious
- studying, to be sure.
- Lyra: (still wondering about this whole business)
-
- Alindyar found something else, too, some kind of magical
- extra-planar pocket tuned to the pedestal's general area.
- He was able to open this space, and recover several items
- that were cached there. They decided to deal with these
- later, and examined the pedestal for now.
- After more experimentation, they came up with several
- hypotheses about the general nature of this place. It did
- not appear to lie on an outer plane, but then again, there
- was no evidence that it wasn't situated somewhere on the
- Prime Material plane, either. Without windows, it was kind
- of hard to tell...and no control on the "central pedestal"
- was able to open a gateway or tunnel to the outside. Thus,
- they deduced that the only way in or out of this place was
- by teleportation. This was actually ideal, since only one
- who had been here before, and could cast that spell, would
- be able to get in. Then again, who knew what beings had
- previously been here? They (Alindyar, mainly) also figured
- out how to lock in settings on the pedestal, such that only
- Alindyar could cause rooms to change, appear, or disappear.
- Quickly, a basic floorplan was implemented, with an entry
- hall, a dining hall, a kitchen, a laboratory, a study, and
- a bedroom. Furniture appeared in these areas (apparently
- Alindyar had no control over this, but the place was still
- devoid of books, food, drink, clothes, etc. - all furniture
- was empty, basically. Lyra would not be able to use the
- pedestal to change things, since it apparently tuned its
- magicks to a single user, and Alindyar was more powerful.
-
- The items Alindyar had found were interesting. There was
- a book, obviously a spellbook; Alindyar found several very
- useful spells within. There was also a ring (a protective
- device, given to Lyra), a deck of illusion-bearing cards,
- a gnarled old staff of jet-black wood, and some high boots
- (which bestowed the power of flight; given to Lyra). The
- cards were more Alindyar's forte, and the staff seemed to
- be a powerful magical item in its own right. More testing
- would be necessary.
-
- After a few days more, they had the place under control.
- Alindyar copied the spells from the new book into one of
- his own spellbooks, learning several new and useful ones
- in the process (Teleport Without Error, Veil, and Non-
- Detection, among others).
- This research took longer than expected, and they were
- only too happy when lack of food and drink, as well as the
- general emptiness of the place, necessitated a return to
- Greyhawk. Their hunches were correct, for the teleport
- spell worked flawlessly, taking them from wherever they
- were back to the Free City's gates. It was so simple that
- it was scary. Of course, at this juncture, Alindyar needed
- some time for more research, within the Guild of Wizardry's
- hallowed halls. Days became weeks and weeks became months.
-
-
-
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + THE PARTY (or a part of it; they have split for now): +
- + +
- + Alindyar 13th level drow elf mage (N) +
- + Lyra 10th level female drow elf mage (N) +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + Date: 12/29/571 C.Y. (Common Year) +
- + Time: early evening +
- + Place: the Free City of Greyhawk +
- + Climate: cold +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
- Alindyar: 'Tis only a short time until our scheduled party
- reunion. What say you to a week of fine dining and other
- entertainment?
- Lyra: Why...yes! (they get dressed up)
-
-
-
-
-
- Meanwhile, in a haunted and desolate tomb deep beneath
- the Cairn Hills, things were coming to a head.
-
-
-
- female drow mage: (leading the others, she stands in front
- of a huge slab of metallic-ore that serves as a door) At
- last! Beyond this enchanted portal lies that which we
- seek! (begins casting a series of spells upon the door)
- two ogres: (bearing torches and pickaxes) Hmph.
- huge ogre-type with ten-foot pike: (chuckles) This oughtta
- be fun...
- big red-armored priest: Indeed. (fingers his mace)
- wraithlike one: (floating a foot above the ground, he/it
- whispers in a hissing tone) there were no guards in this
- dungeon.
- big red-armored priest: Maybe they all died a long time
- ago.
- tall warrior with skull-helm: Maybe someone killed them.
- female drow mage: Actually, there are no guards because
- none were necessary. Without knowledge of the one who
- lies buried here, control is impossible. But _I_ have
- cast all the right spells, and as the one who frees the
- dreaded warrior, I will be able to control it. (casts
- a final spell, and the metallic door slides open slowly,
- sending small clouds of dust into the air)
- white-robed man: (looks on curiously, yet silently, from
- his pale white horse)
- pale white horse: (looks half-dead, as always)
- female drow mage: (to the pair of ogres) Go in there and
- light the way.
- ogres: (obey, not too worried that anything within might
- be able to hurt them)
-
- There was only a small chamber beyond the door, and one
- thing dominated the room - an adamantine coffin. It rested
- on a raised dais, and was covered in strange sigils and
- runes.
-
- female drow mage: (casts another spell, on the coffin)
- Ha! (points to the coffin)
- ogres: (obeying the silent command, they proceed to the
- coffin and prepare to open it)
- tall warrior with skull-helm: (grasps his sword anxiously
- and watches) Hmm.
- wraithlike one: (to white-robed and hooded man) why is
- the coffin so short? what manner of great warrior is
- less than five feet tall?
- white-robed man: (doesn't answer, but just looks at the
- floating wraith-lord from beyond his hood's eye holes)
- huge ogre-type with pike: Hmmm.
-
- The two ogres opened the coffin's lid, grunting in their
- exertion, for the thing looked heavy. A most unusual body
- rested within the metal coffin. It was only four feet in
- height, but thick-limbed and quite stocky. The thing was
- armored from head to toe, and sharp spikes covered every
- inch of the armored form. The helm appeared to be welded
- onto the torso armor, and had two longer, wicked-looking
- spikes jutting out from its top. A short, double-headed
- battleaxe was grasped in the gauntleted right hand, and
- this, too, appeared to be one with the armor that covered
- the small body.
-
- ogre#1: Bah. All this work to find a stupid _dwarf_!
- ogre#2: Yeah.
- female drow mage: (cracks a smile) Heh heh. (to the
- others) Watch this.
- ogre#1: (leans over the armored body) Hrmph.
-
- Suddenly and without warning, one gauntleted hand shot
- upward and locked on the ogre's throat, crushing with
- incredible force! The ogre tried to regain some semblance
- of balance, but his efforts were cut short (literally) by
- the axe that decapitated him in the next moment. As the
- second ogre backed up, the armored warrior leaped out of
- its coffin with startling speed, and head-butted the ogre
- in the belly, goring bloody holes in the humanoid's gut.
- The ogre fell to the ground, but the iron dwarf charged,
- and like a merciless machine of destruction, hacked the
- ogre into bits with its axe. After the corpse stopped
- twitching, the armored warrior-thing turned to face the
- others.
-
- tall warrior with skull-helm: Wow.
- iron dwarf: (glares at the group, its helmeted eye slits
- glowing bright red) Rrrrrr...
- female drow mage: STOP! It is I who have freed you, and
- it is I who now have the power to command you!
- iron dwarf: (takes a step toward the drow, but is held at
- bay by the intangible power of an ancient curse) Rrr!
- Raaaargh! (it stamps and fumes angrily, and smoke seeps
- from its armored joints) RAAAARGH!
- tall warrior with skull-helm: He's a ferocious one, isn't
- he?
- red-armored priest: Yes. I trust that we can control his
- rages?
- female drow mage: Of course. (to the iron dwarf) As of
- now, you shall not attack me or these others. We have
- a simple task to perform, and then you are free to go
- forth and loot and pillage. Or whatever it is that you
- do...
- iron dwarf: (appears to be contemplating)
- wraithlike one: ...not that there is a choice...
- iron dwarf: (finally calms down) Rrrrrg.
- huge orge-type with pike: Yeah, I know what you mean.
-
- Shortly, they left the cairn, and saddled up. Except
- the iron warrior, that is - it appeared ready to run on
- foot, alongside those on horseback.
-
- female drow mage: Fortunately, I planned for this, since
- I knew that no horse would bear you. (she gestures to
- a stout wagon nearby, drawn by two horses) You ride in
- the supply wagon, and we shall ride our horses.
- wraithlike one: not i. (he floats along)
- iron dwarf: (jumps in the supply wagon, breaks open a box
- of dried meat, and proceeds to eat the whole thing with
- much messiness) Grmph! Glg!
- huge ogre-type with pike: Heh heh. Party time!
-
- With that, the motley crew rode for the Greyhawk region
- and their "appointment" with the adventurers.
-
-
-
-
-
- next time : the party reunites, and a new quest is found
-
- ftp site : ccosun.caltech.edu, in pub/adnd/fluff/adventurers
-
- notes : Alindyar's solo adventures were always the
- weirdest.
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-